Funny White Rabbit Running Away Gif

A rabbit is an uncommon passive mob and is a source of rabbit's foot, rabbit hide and raw rabbit.

Spawning [ ]

Rabbits spawn above grass, snow blocks or sand. They generate individually after the generation of the world.

Rabbits of the following colors spawn in the following biomes:

  • Yellow:
    • Desert
  • White, Black & White:
    • Snowy Plains
    • Snowy Taiga
    • Grove
    • Snowy Slopes
    • Frozen Ocean [ BE only ]
    • Frozen River [ BE only ]
    • Snowy Beach [ BE only ]
  • Black, Brown, Brown & White:
    • Flower Forest
    • Taiga
    • Meadow
    • Old Growth Pine Taiga [ JE only ]
    • Old Growth Spruce Taiga [ JE only ]

Creamy rabbits are the most common rabbit color and are found only in deserts and its variants. White and black and white rabbits are also quite common and spawn in snowy biomes such as snowy taigas, snowy plains, groves and snowy slopes. Default rabbit colors such as brown, black and salt and pepper spawn naturaly in flower forests, taigas and meadows, but can also spawn in any other non-snowy biome via spawn eggs, commands, spawners or breeding. In all these places, groups of an adult and one to two babies spawn.

In Bedrock Edition, up to three kits spawn in flower forests and rabbits can also spawn in frozen aquatic biomes: snowy beaches, frozen oceans, and frozen rivers.

In Java Edition, rabbits can also be found in giant tree taigas.

In taigas, wolves and foxes are also found. If left alone, these may quickly kill rabbits, so rabbits are generally more plentiful in the desert, flowery or icy biomes.

The Killer Bunny does not spawn naturally and must instead be spawned using the /summon command, although it is exclusive to Java Edition.

In Bedrock Edition, giant rabbits can be spawned by using the /summon command as follows: /summon rabbit ~ ~ ~ minecraft:giant_rabbit.

Desert Forest Taiga Frozen Snowy plains Mountain
Biome Desert Flower forest Taiga
Old growth taiga‌[ JE only ]
Snowy taiga
Frozen river
Legacy frozen ocean‌[ BE only ]
Snowy beach‌[ BE only ]
Frozen ocean‌[ BE only ]
All snowy plains variants Meadow
Grove
Snowy slopes

Drops [ ]

When killed, an adult rabbit drops:

  • 0–1 rabbit hide . The maximum is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • 0–1 raw rabbit ( cooked rabbit if killed while on fire). The maximum amount is increased by 1 per level of Looting, for a maximum of 0-4 with Looting III.
  • There is a 10% chance of dropping a rabbit's foot upon death when killed by the player or a tamed wolf. The chance can be increased by 3% per level of Looting, up to a maximum chance of 19% with Looting III.
  • 1–3 upon player kills.
  • Upon successful breeding, 1–7 is dropped.

Behavior [ ]

Rabbits hop around aimlessly instead of walking. They can jump up almost 2 blocks in height. They slowly approach players holding carrots, golden carrots or dandelions within 8 blocks. Rabbits also jump off of cliffs to reach carrots but do not go into lava for them. They randomly flee around if attacked. All non-hostile rabbits avoid players within 8 blocks and avoid most hostile mobs within 4 blocks (except slimes, magma cubes, and ghasts). They also avoid wolves within 10 blocks.

If /gamerule mobGriefing is true, rabbits find and eat mature carrot crops‌[ Java Edition only ] / carrot crops with growth stage greater than 1‌[ Bedrock Edition only ]. This reduces the growth stage by one, removing the crop completely when the growth stage reaches 0.

Wild wolves, foxes, and stray cats track down and kill any rabbits.

Breeding [ ]

Rabbits can be bred with carrots, golden carrots or dandelions.

Baby rabbits usually inherit the same type of fur as one of the parents (47.5% chance of each), but there is a 5% chance for the baby to have the fur type matching the current biome. Baby rabbits grow to adulthood after 20 minutes, although their growth can be slowly accelerated using carrots, golden carrots or dandelions; each use reduces 10% of the remaining time to grow up.

Despite its hostile nature, killer bunnies can breed with other rabbits and with each other, having the unusual chance of creating a baby killer bunny.

A Toast rabbit does not produce a Toast rabbit baby, however.

Only Bedrock Edition and Education Edition baby rabbits follow their parents. This is because the behavior of parent following is not intended to occur in Java Edition.[1]

Variations [ ]

The six natural types of rabbits.

Rabbits typically spawn using one of six different skins. Skins include regular brown fur, white fur with red eyes (albino), black mottled fur, black and white spotted fur, gold (cream) fur, and salt and pepper fur. The biome determines the skin used:

  • Rabbits in snowy biomes have 80% white fur and 20% black and white fur.
  • Rabbits in deserts have 100% gold fur.
  • Rabbits in other biomes have 50% brown fur, 40% salt & pepper fur, and 10% black fur.
  • Rabbits with specific skins can be spawned using /summon rabbit ~ ~ ~ {RabbitType: (Number from 0 - 5)}[ Java Edition only ] or /summon rabbit ~ ~ ~ in_desert (gold)/in_snow (white)[ Bedrock Edition only ].
  • While it is possible to go above 5, this results in rabbits with skins identical to RabbitType: 0, with the exception of RabbitType: 99, The Killer Bunny.

There are two special variants of rabbits:

The Killer Bunny [ ]

Information icon.svg

The current killer bunny texture

The killer bunny (previously known as the killer rabbit of Caerbannog, a reference to Monty Python and the Holy Grail) is an aggressive variant of the rabbit exclusive to Java Edition that is hostile toward players, foxes, and wolves. Its fur is pure white with blood-red eyes that are horizontal, compared to a normal rabbit's vertical eyes. It can be spawned only by using the /summon rabbit ~ ~ ~ {RabbitType:99} command. It appears with a nameplate over its head reading "The Killer Bunny".

If the killer bunny finds any player within a 16-block radius, it hops toward the player much faster than a normal rabbit. It moves in a style similar to that of a spider. Once it closes in, it jumps at the player, dealing 8 ♥ ♥ ♥ ♥ damage on Normal difficulty. If the player strikes at the killer bunny, it runs away for a brief moment, then returns to lunging at the player. Killer bunnies are immune to the Thorns enchantment.

If it cannot find a player, the killer bunny actively seeks out and attacks any foxes or wolves, including tamed wolves. These mobs, in return, attack the killer bunny, leading to a vicious fight.

On peaceful difficulty, the killer bunny does not despawn, despite its hostile nature. It still attacks wolves and tamed wolves, but not the player.

The killer bunny can be bred and leashed and follows players holding carrots, despite its hostile nature.

Toast [ ]

The rabbit named "Toast"

Naming a rabbit Toast (using either a name tag or a renamed spawn egg) re-textures it to have the appearance of a black dutch, with a large black and white patch and more black fur around the face than the natural black and white spotted rabbit. Other than its name and skin, Toast behaves exactly like it would if it were unnamed. When Toast rabbits are bred, whether with each other or with regular rabbits, their offspring do not have the Toast pattern; they have a pattern consistent with the parents' original coloring prior to renaming. If the player renames a killer bunny to Toast, it still attacks players and wolves. Like the killer bunny, Toast does not spawn naturally.

This rabbit is the skin of user xyzen420's girlfriend's missing rabbit, which Ryan Holtz implemented as a memorial.[2]

Sounds [ ]

Sound Subtitles Source Description Resource location Translation key Volume Pitch Attenuation
distance
Rabbit squeaks Friendly Creatures Plays while the rabbit is idling. entity.rabbit.ambient subtitles.entity.rabbit.ambient 0.25 ? 16
Rabbit attacks Hostile Creatures Plays when the killer bunny attacks. entity.rabbit.attack subtitles.entity.rabbit.attack ? ? 16
Rabbit dies Friendly Creatures Plays when the rabbit dies. entity.rabbit.death subtitles.entity.rabbit.death 0.5 ? 16
Rabbit hurts Friendly Creatures Plays when the rabbit is damaged. entity.rabbit.hurt subtitles.entity.rabbit.hurt 0.5 ? 16
Rabbit hops Friendly Creatures Plays while the rabbit is hopping. entity.rabbit.jump subtitles.entity.rabbit.jump 0.1 ? 16

Data values [ ]

ID [ ]

Java Edition:

Name Identifier Entity tags (JE) Translation key
Rabbit rabbit powder_snow_walkable_mobs entity.minecraft.rabbit

Bedrock Edition:

Name Identifier Numeric ID Translation key
Rabbit rabbit 18 entity.rabbit.name

Entity data [ ]

Rabbits have entity data associated with them that contain various properties.

Java Edition:

  • Entity data
    •  MoreCarrotTicks: Set to 40 when a carrot crop is eaten, decreases by 0–2 every tick until it reaches 0. Has no effect in game.
    •  RabbitType: Determines the skin of the rabbit. Also determines if rabbit should be hostile.

Rabbit Type

Bedrock Edition:

See Bedrock Edition level format/Entity format.

Achievements [ ]

Icon Achievement In-game description Actual requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Rabbit Season Cook and Eat Rabbit Meat 15G Bronze

Advancements [ ]

Icon Advancement In-game description Parent Actual requirements (if different) Resource location
Advancement-plain-raw.png The Parrots and the Bats
Breed two animals together Husbandry Breed a pair of any of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Trader Llama
  • Turtle
  • Wolf
A mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/breed_an_animal
Advancement-fancy-raw.png Two by Two
Breed all the animals! The Parrots and the Bats Breed a pair of each of these 22 mobs:
  • Axolotl
  • Bee
  • Cat
  • Chicken
  • Cow
  • Donkey
  • Fox
  • Frog
  • Goat
  • Hoglin
  • Horse
  • Llama
  • Mooshroom
  • Mule
  • Ocelot
  • Panda
  • Pig
  • Rabbit
  • Sheep
  • Strider
  • Turtle
  • Wolf
A trader llama does not count as a llama, and a mule must be the result of breeding a horse and a donkey for this advancement as they are not breed-able together. Other breed-able mobs, if any, can be bred, but are ignored for this advancement.
husbandry/bred_all_animals

Video [ ]

Note: this video is outdated as rabbits can no longer be tamed, rabbits are smaller now, and the killer rabbit is now called the killer bunny.

History [ ]

Java Edition Classic
May 19, 2009 Bunnies were originally an idea for a mob in Survival Test. They would spawn randomly and jump around. When attacked, they would pop into many pieces and start bleeding.
May 20, 2009 Bunnies were ultimately rejected at the time due to negative feedback.
Java Edition
1.8 May 17, 2014 Screenshots of rabbits were released by Ryan Holtz.
June 5, 2014 Rabbits are revealed as a feature to be added to Minecraft.
June 6, 2014 Twitter user @xyZenTV asks Ryan Holtz to add Toast to the game.
Ryan Holtz accepts the Toast suggestion, and reveals he is planning for rabbits to have multiple skins, similar to horses and cats.
June 30, 2014 Holtz uploaded a "video" showcasing the mob's path-finding and animation.
Holtz reveals a preview of the rabbit's drops.
July 1, 2014 Killer Bunny (pre-release).png Holtz reveals a hostile variant of rabbits, the "Killer Rabbit of Caerbannog".
July 2, 2014 Holtz tweets a screenshot of all six natural rabbit types, just prior to their introduction.
14w27a Brown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Actual Revision 1.png Toast Rabbit Revision 1.png Killer Bunny Actual Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby Albino Rabbit Revision 1.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Actual Revision 1.png Baby Toast Rabbit Revision 1.png Baby Killer Bunny Actual Revision 1.png Added baby rabbits.
14w28a The spawn rate of killer rabbits has been reduced from 1/1000 to 1/2500.
14w29a Killer rabbits no longer spawn in peaceful difficulty.
14w31a Rabbits now have sounds.
Killer Bunny Revision 2.png Rabbits now have a revised model that includes a tail.
Rabbits can now take fall damage.
14w34a Rabbits can no longer be tamed and do not flee from players.
Killer Bunny Revision 3.png Baby Killer Bunny Revision 3.png The texture of hostile rabbits has been changed.
"Killer Rabbit" has been been renamed to 'The Killer Bunny'.
Killer bunnies now ignore creative mode players.
Killer bunnies no longer spawn without the use of commands. According to a later comment by Jeb, the Killer Bunny was removed from normal gameplay because "it's a tired joke and it's been referenced in so many games," another reason being "they're basically a random death event."[3]
Black & White Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Black and white mottled fur rabbit's eye color has been changed from pink to black.
pre1 Killer Bunny Revision 4.png Baby Killer Bunny Revision 4.png The textures of the killer bunny has been changed, the blood has been removed
1.8.1 pre1 Rabbits now follow players holding dandelions or golden carrots.
1.9 15w46a Rabbits are now smaller.
The drop chance of rabbit's foot from rabbits has been increased from 2.5% to a 10% chance.
Rabbits no longer spawn in all "usual" passive mob biomes. The groups are smaller and rare (weight 4 out of 44–52 rather than 10 out of 50–58).
The speed of rabbits has been increased when they're panicking.
Rabbits now avoid all players within 8 blocks and most hostile mobs within 4 blocks.
The rabbit's avoidance range for wolves has been reduced from 16 blocks.
Rabbits no longer prefer begging for food to mating.
The health of rabbits has been reduced from 10 ♥ ♥ ♥ ♥ ♥ to 3 ♥ ♥ .
The speed of rabbits has been generally increased.
The skins of rabbits now depend on their spawning biome. There is now a 5% chance a bred baby matches the biome rather than the parents.
The crop eating of rabbits is now less destructive (used to completely destroy the crop block regardless of growth), but MoreCarrotTicks is now reduced and ignored.
15w47b Added killer rabbit attack sounds.
1.11 16w32a The entity ID of rabbits has been changed from Rabbit to rabbit.
1.14 18w43a Added illager beasts, which flee from rabbits.
Brown Rabbit.png Albino Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png Killer Bunny.png The textures of rabbits have been changed.
Baby Brown Rabbit.png Baby Albino Rabbit.png Baby Black Rabbit.png Baby Gold Rabbit.png Baby Salt & Pepper Rabbit.png Baby Black & White Rabbit.png Baby Toast Rabbit.png Baby Killer Bunny.png The textures of baby rabbits have been changed.
18w44a Illager beasts no longer flee from rabbits.[4]
1.18 Experimental Snapshot 1 Rabbits now spawn in the newly added meadow, grove and snowy slopes biomes.
experimental snapshot 2 Rabbits now spawn more frequently in meadows.
21w37a Rabbits can now spawn on snow blocks.
Pocket Edition Alpha
v0.13.0 build 1 Brown Rabbit Revision 1.png White Rabbit.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Added rabbits. They have all the changes that were later ported to Java Edition 1.9.
Baby Brown Rabbit Revision 1.png Baby White Rabbit.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Added baby rabbits.
The spawn rate of rabbits has weight 20, while usual passive mobs have a weight of 100.
v0.15.0 build 1 Toast Rabbit Revision 1.png Baby Toast Rabbit Revision 1.png Rabbits named as "Toast" now use the Toast texture.
Bedrock Edition
1.8.0 beta 1.8.0.8 Added stray cats, which try to attack and kill rabbits.
1.10.0 beta 1.10.0.3 Brown Rabbit.png Black Rabbit.png Gold Rabbit.png Salt & Pepper Rabbit.png Black & White Rabbit.png Toast Rabbit.png The textures of rabbits have been changed.
The texture of the white rabbit has been changed to the albino rabbit texture, which has changed the texture from White Rabbit.png to Albino Rabbit.png.
Baby Brown Rabbit.png Baby Albino Rabbit.png Baby Black Rabbit.png Baby Gold Rabbit.png Baby Salt & Pepper Rabbit.png Baby Black & White Rabbit.png Baby Toast Rabbit.png The textures of baby rabbits have been changed.
1.13.0 beta 1.13.0.1 Added foxes, which attack rabbits.
Caves & Cliffs (experimental) beta 1.16.220.50 Rabbits now spawn in mountain groves.
Legacy Console Edition
TU31 CU19 1.22 Patch 3 1.0.1 Brown Rabbit Revision 1.png Albino Rabbit Revision 1.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby Albino Rabbit Revision 1.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Added baby rabbits.
New Nintendo 3DS Edition
0.1.0 Brown Rabbit Revision 1.png White Rabbit.png Black Rabbit Revision 1.png Gold Rabbit Revision 1.png Salt & Pepper Rabbit Revision 1.png Black & White Rabbit Revision 1.png Toast Rabbit Revision 1.png Added rabbits.
Baby Brown Rabbit Revision 1.png Baby White Rabbit.png Baby Black Rabbit Revision 1.png Baby Gold Rabbit Revision 1.png Baby Salt & Pepper Rabbit Revision 1.png Baby Black & White Rabbit Revision 1.png Baby Toast Rabbit Revision 1.png Added baby rabbits.

Issues [ ]

Issues relating to "Rabbit" are maintained on the bug tracker. Report issues there.

Trivia [ ]

  • The Killer Bunny is a reference to the Killer Rabbit of Caerbannog from the British comedy film Monty Python and the Holy Grail, which it was formerly named.
  • The Killer Bunny was suggested by Twitter user @88bully.[5]
  • The death sound for the rabbit is called bunnymurder.ogg.

Gallery [ ]

Screenshots [ ]

In other media [ ]

References [ ]

  1. MC-158608 – resolved as "Works as Intended"
  2. "@xyZenTV The skin only appears when you name the rabbit Toast using a name tag, it isn't in the random pool:" – @TheMogMiner (Ryan Holtz) on Twitter, July 1, 2014
  3. https://minecraft.net/article/who-framed-killer-rabbit
  4. "FYI, I asked Josh to remove this feature again. Although funny, being scared of rabbits doesn't fit with the Beast's lore." – @jeb_ (Jens Bergensten) on Twitter, October 30, 2018
  5. "@88bully @xyZenTV You, I like you. I like the way you think. However, no promises. Promises are made to be broken." – @TheMogMiner (Ryan Holtz) on Twitter, June 6, 2014

goobrity1988.blogspot.com

Source: https://minecraft.fandom.com/wiki/Rabbit

0 Response to "Funny White Rabbit Running Away Gif"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel